var e = require;
var t = module;
var o = exports;
var n = o;
Object.defineProperty(n, "__esModule", {value: !0}),
    (n.game_uid = void 0),
    e("AssetsMap"),
    e("BundleNames"),
    e("Util"),
    e("CarouselAdView"),
    e("SingleAdView"),
    e("ExportRequest"),
    (n.game_uid = "dq8k6b7o99v3");
var i = (function () {
    function e() {
        (this._gameList = []),
            (this._isSceneShield = !1),
            (this._adProbability = [100, 100, 100, 100, 100]),
            (this._isInitSuccess = !1),
            (this._sideslip_node = null),
            (this._carousel_node = null),
            (this._singleAdViewList = []);
    }
    return (
        Object.defineProperty(e, "instance", {}),
        Object.defineProperty(e.prototype, "gameList", {}),
        (e.prototype.init = function () {}),
        (e.prototype.showFullAd = function () {}),
        (e.prototype.showSideslipAd = function () {}),
        (e.prototype.hideSideslipAd = function () {}),
        (e.prototype.showCarouselAd = function () {}),
        (e.prototype.hideCarouselAd = function () {}),
        (e.prototype.showSingleAd = function () {}),
        (e.prototype.hideAllSingleAd = function () {}),
        (e.prototype.getMistakeProbability = function () {}),
        (e._instance = null),
        e
    );
})();
n.default = i;
